Wednesday, November 19, 2008

The Game of Gamer Theory

I agree that this book is not the easiest of books. But, attempting to make today's discussion a little easier I believe I have a some what understanding that might help. I could also be proven wrong on Thursday. But the diagram, a starting place I believe we all agree is on the left and moving right either up and down or straight across that is still up for debate. But, if you try and picture that chart with a connection to the ever growing ball from the beginning of class it might get easier. I have never seen this game before class. But, the game starts a set position. (Your starting point) Then the choice is yours, going straight, left, right, forward, or backward. Either way you have four choices that are yours but also still well within the boundaries of the game. (Your first choice) So now you have chosen a direction and you have starting rolling. Again another four choices that are yours to make but still within the game. (Your third and final choice) This might be exaggerated in the sense of time, levels, checkpoints etc but still doesn't matter to have a general understanding (if I am right) Your decisions to turn left, right, forward, and backward were all smooth transitions, (if you say erase and replace or draw lines to connect to the next choice) the game still goes on and it is a seamless transition at least to the player. So no matter your direction it all fits within the game. I think it is important to understand the difference between the player or the ball and its seamless transition of directions and choices versus the idea of the programmer or something where you see all the different choices either on paper or in some program that you created endless possible choices but it results in the game as a continuous flow. Maybe this helps maybe I am completely wrong.
Corey

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